2013年2月16日星期六
Secondary abilities damage increase on the wizard
In the new patch we can see a lot of emphasis went into balancing the wizard, it seems like it wasn’t enough. In particular, the wizard seems to suffer from a lot of problems the monk suffered from - resource spending abilities (particularly secondaries) are very weak compared to free signature spells or utility/force abilities. Let’s have a look at Diablo 3 gold’s explanation.
Since launch, Diablo 3 gold’ve been increasing the damage on the wizard’s secondary abilities to try and make them useful tools in specific builds and for specific play styles. While we believe it has made them viable for specific builds and specific gear setups, these builds are being overshadowed by the ease and effectiveness of CM and Archon. Diablo 3 gold don’t want to just keep on increasing numbers, as that would make that class spiral out of control balance-wise.
That being said, we are d3 gold aware that Arcane Orb and every channeled ability not named Archon Disintegrate are not very popular. We have plans to reevaluate the Arcane Orb skill as a whole and are working toward solutions to the innate problem of the wizard’s channeled abilities: e.g. Wizards are vulnerable when they’re standing still to channel.
One of the problems with http://www.d3goldsell.net/5548_111_secondary-abilities-damage-increase-on-the-wizard_news.html the unattractive Arcane Power spenders is that the only way to sustain casting these abilities is with APoC. Since this relies on procs, Arcane Power spenders with high proc scalars outshine the ones with low ones. We are looking at ways other than APoC for those wizards with high attack speed to be able to sustain casting Arcane Power spenders for an extended period of time.
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