2012年11月8日星期四
Diablo 3 anti-injury affixes or change the cyclical effects
Diablo 3 v1.0.4 majority of players do not think the anti-injury will affect their own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they encounter anti injuries strange fraying. The battle lasted longer, the players are more anti-injury hurt. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.
Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.
700 resistance, 5.1% vampire and 450 strike back.
But do not worry Lingguang Armor is not necessary.
(Thanks to the anti-injury, is still a must)
We all know that the challenge is a bit high for some players to play Diablo 3 version of the anti-injury attributes, so we in the 1.0.5 release have been closely watching the feedback of properties against injury. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.
Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more.Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.
So, we agree to make some changes. diablo 3 gold edit to the players, for example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-injury, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.
Noooooo, do not bully the small animals!
If we believe that this improvement is good for the long-term health of the game, we will move in this direction. Clear that we will accept your feedback. :)
I hope anti-injury monsters can have an aura of what we distinguish, so we do not victimizes himself.
I will convey this feedback.
Why do not you change the PTR as you can dodge a reflection injury ...... stay
The official server where you can not dodge the reflection injury. That there is a bug in the 1.0.5 PTR (before official patch on line repair), "We repair the" content is not included in the official server. It is true that there are in the PTR patch bulletin.
This is my fault, and I shot it.
Integrated plate / PTR feedback plates have been complaining for months against injury, this design is very bad, and community manager said this lacks significance.Although I really do not want to complain about the lack of communication problems.:/
Before we see these discussions and submitted to the development team, but did not plan to change, so we are only now talking about.
Several follow-up:
- Bulls the salamanders and Methodist whistle this technology "pet" (Yes), when we try to change the pet damage no longer be fed back to the players, they also include them.
- We decided to counter-injury design for the launch of a cyclical skills, we will add new visual effects after activation of the anti-injury prompted players.
(Come diablo 3 gold game information: http://www.d3goldsell.net/)
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